// *************************************************************************************************
//
// MK3D Engine
// --------------------------------------
// Copyright (C) 2007-2011 Zeb (mailto: zebbey@gmail.com)
//
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//
// *************************************************************************************************

#ifndef __H_MK_RENDER_WINDOW__
#define __H_MK_RENDER_WINDOW__

#include "mk_render_frame.h"

namespace MK3DE
{
	class CRenderFrame;

	class MK3DE_API CRenderWindow : public CRenderFrame
	{
	public:
		CRenderWindow() : _handle(NULL), _width(0), _height(0) {}
		~CRenderWindow() {}

	public:
		void* GetWindowHandle() { return _handle; }
		DWORD GetWidth() { return _width; }
		DWORD GetHeight() { return _height; }

		void SetWindowHandle(void* handle);
		void OnResized();

		void Enable(BOOL bEnable) { _bEnable = bEnable; }
		BOOL IsEnable() { return _bEnable; }

		void Render();

	protected:
		void* _handle;
		DWORD _width;
		DWORD _height;
		BOOL _bEnable;
	};
};

#endif // __H_MK_RENDER_WINDOW__
